Doc_Rob.... uhhh, the money wasn't the only bad part. Anyone with business experience (not just in games) can tell you that having someone from inside the company steal files and information on clients is extremely bad. Hell, I've even seen it happen in the insurance adjusting business, where my Mom works. One of the…
Part of it is probably change, part of it is probably the way they where implemented at first it left a bad taste in a lot of people mouths. They popped up over the top of whatever you had selected, requiring you to move them if you wanted to see the changes before applying or closing the caddy. At one point they even…
Hello we are in need of a freelancer who can do character rigging as well as character animations in 3d.We are doing a project and have found 3d modelers,voice artists as well as vfx artists.All we need now is a rigging and animation artist who can d o3d character rigging and 3d character animations.one more thing the…
(Sorry for my bad English, it's not my native language) Hey, guys! I discovered 3D some time ago and since then I decided to start studying to become a Character Artist. I'm about to buy my first Tablet, but I'm a little confused. My question is: could I use this model from Huion (H640P) to study or is the model from Wacom…
Not bad for a first effort - fairly solid, what I particularly like is that you'd nailed your ref's silhouette not as straightforward to do when starting out. (...also, don't be shy showing your work up-front, most of us here are learning too which really doesn't stop by the way or the fun bit, either : ) as for…
The eyes are extremely muddy. But, I have a feeling it's a problem of technique. Here's a video that demonstrates a technique to get good forms when working the eye region: [ame] https://www.youtube.com/watch?v=UA4QziHEk8E[/ame] Also, it's not just the eyes themselves that are a problem, but the underlying skeletal…
What i meant by smoothing groups is to have large polygons as flat as possible on the LP. For ex. If you have a large poly next to a small one and they are not coplanar (on the same plane) by default you will have an average smoothing or normals on those polys. That will create a large gradient in the normalmap and when…
Listen to everyone they are making valid points and once you start seeing the cats in your thread it is bad. Weisheng, pretty much stated it, on level 1 it must look pretty spikey before you move into level 2 it might be frustrating at first getting used to building from the ground up but if done right can look pretty…
Thanks everyone for trying to help. Technical questions are often the most difficult to communicate. To be clear for the forum, this is definitely a "bug" and not a modeling issue. The mesh is a work in progress, and while a lesser mesh will result in a lesser result aesthetically, it shouldn't result in such a harsh error…
Hey everyone! I'm working on a FNAF-inspired horror game, and I'm looking for a 3D modeler to create a terrifying animatronic character based on Bip Bip (inspired by the Road Runner character). Bip Bip NightMare What I Need: * A detailed 3D model, aged and terrifying, suited for a horror game. * A realistic and creepy…