Ouch, having a bad day? I don't believe anything I said was naive, disrespectful, elitist or bullshit. Could you point out what gave you that impression? edit: Is it because I didn't specifically say environment "assets" when I mentioned that, " most character artists could create better environments?" I assumed that that…
Yeah I'm not going to drop out, was thinking more to join Think Tank after I was done here just to really zone in on building the hard skills; Futuregames has been pretty valuable already in regards to just networking and I've already had a couple of studios inquire about my availability for an internship even though I…
If there is a company looking for an Art QA that might be a way in, I dont know how life is in LA but I do know that here in Poland some people start as for instance Art QA at CDPR for and in a year or two some of them become actual artists. Generally I wouldn't recommend doing regular QA because most of the time its very…
[Graphics programmer answer] Doesn't really matter. I would shoot for everything being separate. Should a metal barrel and lamp share the same texture? Not really, you should be fitting each of those as close to 100% UV as possible. If you want those to both be say 512 size textures and you only see a lamp in a house and…
Thanks for the input all! Just want to clarify: Each Challenge will have a total of 4 concepts: 2 "Hard Surface" and 2 "Haind Painted" - 1 Prop and 1 Environment each This was by community request when we revisited the Challenge guidelines a few months back to accomodate as many art styles as possible - we want as many…
@ killingpeople and autocon :) I'm happy to hear you say that, but maybe I phrased myself incorrectly. I do enjoy doing character work, but I'm best at environment/prop work, which is why that's where I wanted to apply. Not to say that I cannot work to make my character art better, but when I hear how difficult it is for…
📢 ENVIRONMENT
ARTIST| OPEN TO WORK & PROJECTS 3D Artist specialized in stylized environments and props. I detect mistakes others don’t see,
ensuring quality and detail in every project. 🎨 SERVICES * Modelling of high-quality stylized 3D assets with Maya. * Creation of stylized 3D environments in Unreal Engine 5 & Unity. *…
Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
This is still WIP but as I am new on this forum I thought it would be good to introduce myself and what I am doing. I am currently studying at Abertay Uni doing a Masters in Professional Games Development, for 1yr we work on 3 game projects using different engines in a professional studio environment with the help from…
Firstly, I totally agree with Gav and his views, Pior and his simplification and Adams rock-solid resolve. Im proud to finally be part of a community that has admins like this. Fredh: Firstly, I can't express in words how much you have blown my mind with your unpology. Even if it is the honest to goodness truth... dude..…