Hi polycounters! I decided it was time to start improving and not rage-quitting all my personal projects. I'll finish up this garage diorama here in this thread. Since it's official and on PC now, there's no turning back :) Still very WIP but please feel free to drop C&C. Lots of texture/mat updates needed, grass/weeds,…
Hi, everyone! So I was looking for some feedback on my portfolio. I posted here before but didn't get any response, so I thought I would give it another try. But I really need some feedback/criticism to understand what I'm lacking. so for me, I'm a prop/texture artist and I like to make 3d models and texturing(weapons,…
Hello Cyprien, Good going with the folio progress. I like you made a prop and a sewer environment. As everyone else said. you need more work in there, at least 2-3 environments and some props. I always suggest to start with a prop then a diorama and then a small environment. As Semperfoo said, relatable props and theme…
I highly recommend removing 'Prop artist' from your lexicon. While there are prop artist positions at some companies, most places will want an environment artist. So I would just get into the mindset that you will be an environment artist and not a prop artist. I feel that most people use the 'prop artist' title to…
YAYYAAAYAYYAYAYAAAY!!! I finally figured it out. The problem was Props. When you create a biped, you can check "arms," and you can check "props." I had checked both, foolishly taking a risk and giving props a try for the first time. Apparently you should never check props, because they render the biped un-skinnable. Maybe…
I like to keep the resolution of my UV shells consistent throughout a prop, unless something is going to be in shadow and not seen very much then I shrink it down to make more space for other parts. In general you want to keep pixel density fairly consistent in your entire scene from one prop to another as well. If you…
Yeah I'm not going to drop out, was thinking more to join Think Tank after I was done here just to really zone in on building the hard skills; Futuregames has been pretty valuable already in regards to just networking and I've already had a couple of studios inquire about my availability for an internship even though I…
hi there right to the problem : i was trying to bake my normal and ran into some troubles. here´s what it looks like 1. highpoly with supportedges 2. "lowpoly" (not really the low poly, more the base i was going to reduce) 3. normal bake with xnormal, standard settings (i didnt bother to post all the 200000 failbakes i…
Xyphirium: The Twintail ChroniclesProject DescriptionXyphirium: The Twintail Chronicles is a 2D fantasy action RPG / sidescroller being developed in Godot. It is a smaller-scoped standalone title, set within the same universe as a larger long-term project (Xyphirium: The Shattered Age).The goal of this project is to remain…
📢 ENVIRONMENT
ARTIST| OPEN TO WORK & PROJECTS 3D Artist specialized in stylized environments and props. I detect mistakes others don’t see,
ensuring quality and detail in every project. 🎨 SERVICES * Modelling of high-quality stylized 3D assets with Maya. * Creation of stylized 3D environments in Unreal Engine 5 & Unity. *…