Hi Polycounters! Nearly a month has passed since I started working with a great little dev team called Neon Play ( http://www.neonplay.com/index.html ) making iphone games. I'm loving being in the game industry and I thought you guys might like to see what Ive been up to so far. We have 2 games on the app store and many…
Hey guys, i have a question for everyone. Basically i am trying to create a mobile game which has all of its lighting already baked into the diffuse textures of the meshes. This game is set inside a building so therefore i need light sources to light up the corridors, but since i've already baked my lighting into the…
We are currently seeking artists for our Sci-Fi game. The ideal candidate is self-motivated and has time to dedicate to game development. The theme and aesthetics of this project is near-future scientific realism. We are looking to fill the following positions: 3D Character Artist We are looing for someone who has…
Hey guys, I'm Vuk Banovic (https://www.artstation.com/vukbanovic), Founder and Art Director at Lav Games. We are a team of 18 artists (9 years of average experience) specializing in Environment Art. Lav Games can take the level in any production phase, from pre-production to final art and optimization. All our environments…
Depends what quality you want to aim for, but I found this very inspirational - a talk about making games by Sophie Houlden: http://www.sophiehoulden.com/unity-tutorials-bcs-talk-at-glasgow-caledonian/#more-122 Pippin Barr is also a very inspirational source: http://www.pippinbarr.com/inininoutoutout/ Both take a very down…
Hello everyone, here I am going to post an update regarding the project I've been working on called Eclipse Ascendant. I am a character artist, however with this project I wanted to go a step further and small prototype in which I implement the characters and all the basic functions they would have such as combat, health,…
A hot indie studio in San Diego is currently looking for a highly skilled FX Artist. The studio prides themselves on creating artistically valuable titles and as an FX artist it will be up to you to create an enjoyable experience. Their current title is an over-the-top remake of an old classic that around has the…
What are the major differences? I ask because I used to make game models but now I want to make models for movies. So from my understanding game models uses normal maps and movie models use displacement maps? Movie models and game models both need to have good topology but movie models do not need retopology because they…
Here's an example from my own work. This is the exact same game level, just tweaking the camera angle and materials and color grading to get different "looks". It's actually a ton of fun doing this, because all the content is made already. It's just putting a fun spin on it all to come up with something nice to look at.…
I have several projects in development. One of them is a 3D Side-scrolling scifi action puzzle game called, "CyberPsi." I need the help of a CONCEPT ARTIST who can create modeling turnarounds for six characters (Male/Female Human Player-Character, Alien Drone bot, Security Bot, Battle Bot, and Hologram of an Alien…