I'm working on a project where I need to create several characters from real people, but in different setting (personal project, so I can take my time). For example the real person might have a round, filled out face and the new face would be a slim elf-like one. What kind of process would you use to do this? Would you…
I'm just throwing my 2 cents in behind CamelCase with the occasional underscore, if they let you. It really helps to check with your programming team and work out a convention early on. They usually have a very specific standard that they adhere to and generally would be pretty happy if you stuck to it. Or they will work…
Hey Everyone! I am opening this topic to showcase my 3D sketches, and hopefully receive some feedback on them. I will try to credit the concept artist on each sculpt (as far as I know where the image comes from). I created this sculpt the other day, it took around 3 hours or a bit less than that (starting from a sphere). I…
So I'm doing some research into Environment Art for games. I wanted to ask the simple questions: What makes a great in-game environment? What hooks you in? What about it enhances your time within the game? What halts your enjoyment? What's your thoughts?
Apparently the studio making it is Blur... Wasn't that the one behind Deadpool? And a whole bunch of other great films? What happened? Even ILM is involved?! But the trailer looks so horrible? I did like Jim Carey though he seems great in that role. From wiki: The visual effects are provided by Industrial Light &…
I agree with josh's comments. The thought had crossed my mind about artists not being needed and that this ("creating characters") is the next big thing, create the character you would like to play with in your game, which in a way is great I love the idea but don't think it would work with everygame. I'll speak for myself…
Hello everyone I'm DT, I am Creative CG artist, and this will be my first contest submission, and for that i'm going to took you guys trough the overall process of creating Zane my main character design in Cartamania, you will find a small trailer in my Topic, for the other character design in the trailer they have the…
So this past week I have really focused on the lighting and to create a nice lighting base so that I can tweak it later on with LUT's that I got from Davinci Resolve. This is the current state of the project and I have been receiving a lot of great feedback and tips from the Experience Points discord. I started over with…
Looking good so far. I like the variation in bricks sizes. What software are you using to create this? I'd like to see more height for the bricks, they seem fairly flat. Also would be nice to get some chunky variation and cracks in the grout, like in the references. The bricks with chunks taken out of them seem to be…
Characters - for this trailer only I used celeygons Eddie basketball content. Since there are 8 teams to choose from, I had to make 8 different jerseys and also a total of 16 faces. Using Photoshop for the jerseys and with the create a face feature in iclone 6, I was able to use one face as a template and create multiple…