I usually set angle of view to 90 for accuracy. OK, now for comments. PERSONALLY, I think this model needs a lot of work. First is the 14K polycount. For what you have, that can be greatly reduced. I can't tell without wires but I think you have polys in places that are unnecessary and don't have enough in other places,…
Poly flow looks good to me, i'd reccomend just getting good at making things look kick ass, learning how to take polys out is easy. This is quite good, the fur is amazing. I'd reccomend getting rid of the helmet and letting your fur work shine through, maybe even brighten up the head are a little bit to really draw…
Christina, thank you very much for your critiques on the ethergaunt! I definitely see what you mean about his anatomy, as well as my tendency to be meticulous in a way that often holds me back. Also, your draw over was extremely helpful, and I've tried to work those notes into my high poly. Please let me know what you…
download xnormal for doing your high to low maps. it's free! you've got a very undetailed "melty" looking model here- you need to sharpen up the forms a lot more, working from large shapes into mid sized and then detailed shapes. Don't leave everything to the texture. The normal map is pretty much a waste of time cos it…
Hello! This is my first post here! I'm Julia and I'm a current master's student at the Guildhall at SMU in Plano. In the near future, I'll be looking for opportunities to help breathe life into unique and compelling characters, but I know I have a long way to go. Maybe I've just been pressed for time or maybe I'm just…
Hey guys, decided to get my workflow into polycount and get some more crit :) :) . Lets roll. I study at the University of Hertfordshire and I have been given a brief to make a mock video game trailer. The fist step was to get a team together and come up with an idea. So I got the group, here is the game pitch: (note, if…
Alright, I did a quick material pass. Using a mix of Corona materials and ones I made in painter/designer. Maybe it's because it's an odd mix of detail and no detail, but clearly, this image is not really working. The concept of the box in my head has a lot of interesting Japanese patterns and designs, but I'm not sure…
@b_beauchamp Thanks so much for the suggestions. I changed the texture of the pipes trying to make them more metallic and rusty and I will try to change the texture of the vents. As for the metal elements that stop, I'm not sure if you are referring to tubes that stop in the air or something else. If you are referring to…
I finally think this is at a point to show. I've been working on this for Jason Martins class for https://www.gameartinstitute.com/ Its going great so far. I havent started detailing this thing, but I was focusing on trying to make these big shapes read from afar. I havent touched the cloth yet, but clothe for me is pretty…
Fun stuff man! Good model and bake, but there is something about the simplicity of materials in the "bake" shot that i just find more appealing than the final shot. One thing i would suggest for your textures overall is to cut down on some of the more noise/overlay type stuff in the texture, and focus on a few areas of…