Learning stuff like building in a modular fashion, efficient use of textures by tiling/blending, scene layout, whiteboxing and composition, lighting and researching architecture to name a few.
It is just that. I'm not sure how else to turn the square modular asset into a tunnel; if I have the sections meet at a ninety degree angle it creates a lot of interpenetration.
Recreated all assets (mostly modular) in Modo and placed them in-engine. Soon will go for rough detail phase. I'm pretty satisfied with scene scale now.
Hello, there is my study of the romanesque vault - simple modular architecture piece. Please let me know what you think of it - feedback is very welcomed. low poly + diffuse + normal low poly + normal
I started working on a modular subway tunnel scene. I didn't have the time to do a lot yet, but I would like to hear any critiques you might have. Individual pieces:
Hi, cool concepts and wips! I used the tree trunk asset to try a modular approach: In the end I had strayed away from the concept, but it was a fun experiment. Model on sketchfab: