We're kicking off another contest here... The Polycount BRAWL² Tournament! _______________________________________________________________________________Theme: Multiverse / Mad Max / Dystopian world, with the Inspiration of previously designed titles, stories and designs by gaming artists of the past, present and future.…
Your link has an extra bracket at the end, might want to edit that. I see a bunch of commercials, and some cinematic/narrative pieces, just playing in the default sort order. So I'd suggest if you're targeting game animation work, you create a web page for it, and only show game work. All the rest is distracting from the…
@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…
Have to agree with @Noren , @ZacD , and @pior : both the contiguous unwrap and compound curvature of the shape are contributing to the distortion in a way that's almost unavoidable with a [tiling] texture only approach. Lot's of good advice on how to proceed with different approaches from everyone in this thread. As far as…
Below is an example of what I am trying to accomplish, It might be very complicated but I need it for my idea to work. I cannot split up into maps, this is why I am asking for this. Example 1 I want to be able to call only that section of the map on let's say a "particles" system, I want to use my own geometry to project…
Hi all, I have a few questions around building and using modular kits for environment layout. 1. How critical is it for a modular environment to be fully closed off? Meaning, all assets snapping cleanly to the grid with no protruding geometry outside of the layout of the scene? In cinematic work, I’ve often prioritized…
Does anyone know where i can find some graphic design documents for games? As a game design student, i really like reading GDD's, TDD's and all sorts of project documents. :)
Outside of lecturing and brushing up on software I like to work on short term projects here are some examples, (thanks to the guys form Rewind for the UE4 stuff) 3D Printing (Example 1) VRX Experiences are good fun - (Example 2) 360 videos are also cool to work on - (Example 3) (Example 4). This year I am trying more of a…