@Leinad: Thanks, man. No doubt I need to study up on my anatomy. I haven't had any formal training just yet in life drawing/anatomy what-so-ever but I will be taking those classes very very soon. @stevston98: I agree with the sash covering the chest, for sure. It does look a bit out of place because it sort of sticks like…
I watched the first video, if the next two are anything like the first, they aren't very helpful. Got a link to the tutorial that might clue me in better? It looks familiar but youtube obscures the link. This is one of the reasons I think youtube sets people up to fail. It's possible to say a lot of stuff but not really…
http://www.signonsandiego.com/news/business/20020831-9999_1b31presto.html [ QUOTE ] The Sorrento Valley studio, a well-known creative team in the video game industry, announced this week it is shutting its doors. The news shocked Presto's fans, and many of its 21 employees. It seemed as though the company was riding a wave…
hey hey why are you getting upset bud? you know your anatomy is off there in any case, so you know my point is valid, and im just trying to help you. take things in proportion bro the way we each interperate these internet text based messages we send to each other is a great example of our own psychology.. i may be blunt,…
One thing that's important to note is that actual game model submissions are like zilch, and have been for a long time (years). Look around: you guys are all doing models just to do models, not for specific importing into D3, HL2, etc. No-one's downloading new player models for Q3 and UT2004 like they did in those games'…
https://cdn-animation.artstation.com/p/video_sources/001/124/025/vb2-this.mp4 render of previous stuff, iris look maybe.(old but testing things still.) hair updated face close up. Thanks for the comments, i just bit the bullet and decided to use a base-mesh that needs some heavy editing for my project as it saves me time,…
Worked a bit on this project this week. Mostly I figured out how the rigging and animation is going to work. A lot learned there but nothing to show yet. But I got some progress towards a character done too. This girl isn't built from a specific reference, I just started from a base mesh and worked on it until it felt like…
I never called anyone specific an amateur. I hit reply to the last message in the thread, as I always do, so yes my post said I was replying to rhino, but it would have said I was replying to whoever was the last to post. I was referring specifically to the people who have not worked on a game, who were being so critical.…
Oh god, I used to play the hell outta some Warhammer. My friend who played the Undead (back when it was just one army) would summon units of like 5 skeletons right next to my goblin units, just to draw out the fanatics....bastard undead. Honestly I'm glad to hear the game has taken a step back from the super powered…
Its not bad, but I would more or less tag this as a "learning" piece as opposed to a "portfolio" piece. Firstly and as generic as it sounds, look up some anatomy ref. One thing that sticks out is "how are these heads attached?" if you were to draw up a skeleton for this, how would all the necks attach to the bone…