We were inadvertently blocking the all knowing Google from scraping our pages, hence the public service ads many have noticed since we implemented the system - thanks to Vito for pointing this out. With the gates open, the Google bots have already started serving up more relevant ads and this should continue to get better…
Not entirely sure this is the right forum, but it's kinda general discussion. Would it be possible to get more User generated content categories, especially for games such as Rust, with quickly growing workshops? There are several thousand at the moment, but from what I can tell there are quite a few added every day.
Sage: If you drag down the top header, you get the settings window. Under View & Controls you can set selection to the left mouse button. I'd disagree with you there - the loss of the useless Face mode, the addition of Align Auto, the easification of Merge back in the day, all those smell like the developers using their…
[ame] http://www.youtube.com/watch?v=1EnxQDtWbRI&hd=1[/ame] http://www.gametrailers.com/user-movie/antipathy-gears-of-war-shortfilm/325993?playlist=featured Some of the FX I created are in the trailer. Helicopter blades Helicopter ejecting shells & muzzle fire Dust backpack discharge Other fx like explosions, blood were…
Hi guys, I am looking for a good tutorial that teaches you how to make movie characters (something similar to the level of Kingsglaive Final Fantasy) especially on how is displacements, bump map is made. Also on how to make shaders and nodes and have the character rendered in VRay/Arnold or w/e. If possible, it will be…
Hi, I'm trying to call the 'insert vertex mode' within a macro script but i can't find it. I'm talking about the one inside 'editable poly command panel' and not the one from the ribbon. I want this one as it allow to place the vertex wherever we want. If someone know and whant to help i will really appreciate. [The…
@Olingova Now that's an interesting piece of feedback! I am definitely using metallic materials in there, and it's more apparent as you move around the space, but I also think that my reflection spheres are lacking. Perhaps I need to go through and tune my metals to get them more apparent? I've also added some more metals…
Great advice so far, thanks guys. And I'd love to hear more chime in if they've got thoughts :) A related question is this: Is there significantly more competition for level design jobs than for environment art? I would imagine that game design grads with an amorphous or un-focused skill set would all be applying for…
I'm currently on my phone so I can only give general feedback, but as Callum said, if you load it to syncsketch it'll be easier for more in-depth critique. The things that immediately stick out to me are some poses and actions can be much more dynamic. Right after she vaults the wall she feels stiff. Also after she makes…