I'll simply answer in here and not in the Kiki thread as I assume MBauer17 won't mind. I think there might have been some confusion regarding the various AI tools used. As I understand it, there is Promethean for content management / assisted set dressing*, the Feedback/Inspiration tool, and then whatever tool(s) was/were…
[ QUOTE ] even if they are sliced bread re-invented. [/ QUOTE ] I love it when non-native speakers butcher common idioms ... I don't mean to be insulting or anything, it just makes me chuckle.
[WIP] #3 Fixing baking artifacts and beginning of Texturing Hi all! This will be a quick post with a small update. Baking Issues: I fixed the bake artifacts in photoshop with blur and smudge brush and assigned ID masks for the high poly in marmoset then organized the dagger's parts into corresponding folders in substance.…
I'm dying over here. This looks like the best thing since sliced bread! Nay, better even. Seriously blown away by all the effort put in for a free publication, and it is so darn inspiring and refreshing.
This is looking really nice! Looking forward to more! Hah, I made the comment without having seen the second page of updates. The hair looks very stringy to me...just kinda...odd. Not sure if its just fibermesh going crazy or you have actual cards but its not reading like hair. I think you need to clump your strands more…
I'm still learning so it's not that exotic. I blocked things out very roughly in maya, then exported most individual tiles to the engine (since you can re-export edited meshes&UVs very easily) before I had even gotten around to UV-mapping them. Then it's just a matter of polishing one tile at a time. Since I got continuous…
I am not talking just about ACU here. Thats what I need you to understand if you're going to continue to be a member of Polycount. It's unfortunate you see me as being sensitive and melodramatic when I am talking about you as a member of this community, not just this particular thread. My skin is far too thick for me to be…
Sorry if this sounds too critical, and if I do sound too critical, just know that it's my opinion, and it may or may not be a barrel of pigeon poo, and you don't have to read what's coming if you don't want to. This doesn't look medieval or fantasy to me at all, it doesn't even look plausibly medieval, even if I knew…
That goes without saying, but I specifically mentioned a time limit for the lifespan of the next-gen consoles, what kind of advancement can we look forward to with tools (to make easier and less shoddy normals for example) and what will newer engines allow us to do? Rage's megatextures do change your workflow at least to…
Hey Francisco, the read I get from your portfolio at a glance is that it's trying to do a lot without doing any one thing really well. Characters AND Environments AND Vehicles that don't really reveal your strength. I want to talk about your Space Break scene specifically. You have what seems to be a fairly realistic…