@Eric Chadwick Thank you! Im having alot of fun messing with this, especially at this stage where everything is really coming together visually. Also yes that gif is super helpful! Ill mess around with how I can get a similar effect with my post processing next time I work on this!
Eric Chadwick said: Turning it into a gifv is a clever workaround, thanks! I edited the post with the new link. ------ I'm doing the nodes equivalent of refactoring code, still a work in progress, but I got a few interesting things to show. Technically I already can easily create hair with them, I just want to wrap up some…
I've been attempting to follow some of the official tutorials for Substance Designer, and I am running into a problem with the material blend node. Whenever the tutorial uses it, it seems to overlay the normal maps of the two materials. When I use it however, it seems to just copy one over the other, and half the data is…
re-ai code generation.... I was playing with around with Deep-Seek the other day.... It comes across as a "Bullshitter".... it talks a good game, all the right buzz words and superficially the code it generates looks kind of right but it's only skin deep, if it would compile it wouldn't do what it was supposed to do. :/
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
Hey everyone, the advertising studio I work at has been needing some freelance flash coders for some small web games we're making. If you've got a portfolio of work I can check out, then shoot me an e-mail at scott "AT" liquidadvertising "DOT" com. Thanks!
The slowdowns I see with that are: a) you need to be constantly aware of your camera position and in which axis you want to move. That always take me a second of thinking, so it loses out of the box.b) with ZXY, I can never hit the right button without looking down at my keyboard.c) actions that don't need to be precise on…
We are looking to hire an experienced coder with C++ console experience to work on small games for the PSP2 / NGP as well as iphone and PSP1 . If you are interested please drop me a mail. This position is based at a small London studio (not triple A). -- EXPIRED
Hi Polycount! :) It’s been a while. So a while back I posted about being laid off from my last job as a Lead 3D Artist. I am sure I speak for many people here when I say that I really really dislike the job search. I interviewed at many of my “Dream” jobs/studios. But unfortunately I never had a chance to get past the…
What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…