I think it's good to state what you're intended range is for tri count purposes as well as max texture size. I think textures and materials are a bit different though. Mid range stuff could still use emissive, SSS, etc as well as full material support (through UDK or marmoset , etc) Yuze, I agree with you on some points…
OK, first there's no problem when you have a good attitude. Because persons who truly have it going positive don't attract negative attention. Yet if they do, and if they do. Your positivity will be recognized and acknowledged in the moment. Because it will be clear that's who you are, and what you like surrounding…
I'm sorry for the bump but because my post had to be approved first it got lost on page 3 :( Here is an update, been working on the lower arm in the past 2 days: Not finished yet, but it will be in the coming 2 days after which I can focus on finalizing the model hopefully.
I thought it would be time to post something on this inspiring forum. I did some game modeling in the past. But found out that sculpting is a really natural and pleasant way to create art. So I started with some Preston Blair characters to practice. The top one is the most recent.
Hi, This is my first post as I just joined today, I saw some similar post and saw he got some great advice. I thought I might too give it a try. I'm too trying get into the game industry but I don't know which part of the position I should aim too, I've been researching and learning a lot in Environment, concept art also…
As it says in the tittle, this will be a forum blog that I update on every Saturday and Wednesday. I will show the Work in progress renders and screen shots of my own personal projects, as well as projects that I am working on for University and if contract permits my freelancing work. A little about me, I am a full time…
Hi I'm using the X-ray tools for s.t.a.l.k.e.r I would like to save the individual animation sequences. The rollout has a list of animation names, a load animation and reset pose button. I inserted setclipboardText AName inside xrTools.LoadMotion.ms which copies the loaded animation name to the clipboard next I want to…
We are a group of active professional developers that are working in a project with commercial intent (please check Post Scriptum and Beyond the Wire on Steam, beside multiple other past projects). It's a narrative based top down shooter with some strategic elements that takes place in a futuristic scenario of megacities…
Currentely we are looking for an Character Artist and somebody who is experienced in rigging/skinning models. We need to replace the current Rig of our Hero Models because the current one is very old and buggy. The 3 Models share the same Rig. Picture of the Models: The Artist should work in Maya and do the…
Hey, heres a game I've worked on for the past 9 months at AICLA. I was the lead designer/level designer along with other students in a production team called "Game Wizards". Its a class for Game Art & Design students to get a hack at what its like to work in a studio environment. For each project we pitch ideas and the…