You're right Jeff, I'm trying to rush it. I'm never happy with my work, I could start this scene over right now, redoing all the assets, and still I wouldn't be happy. That's why I started at least 40 projects these last 2 years and I finished like 5 of them... finally I decided that not finishing stuff was worst than…
Slight improvement over the previous. But I pretty much have the minimum required proxy meshes, to establish the layout. Now I can start making the higher quality final assets, and start setting up the lighting in Unreal. Notice how the beam above the staircase adds 'interest' and 'feeling of realism' to the overall scene.
Love you development for the most recent piece. However you can add some more specular and whites to the waves to make it more dynamic :) :) . You also might want to colour burn the light st the horizon and add a slight silhouette to the Dragon.
Thicker walls block light leaking and offer a little more flexibility if you want to nudge the meshes off the grid for some randomness or variation. Also for newer games if they are using mesh shaders or nanite, closed meshes can cull meshes behind them better.
For this assignment we have to create a building using modular assets that snap together. Earlier this year I made a game concept titled Spicy Jam so will be recreating one of the environments (the Subway/underground) for this project. I didn't get to make concept art so got advice to pick an existing train station to base…
Just echoing the blackness situation, same for me with lights (current project), used to crash but just turning off the offending light fixes the issue, could be too many lights or a combination of light and (configuration settings / where bloom is and all those options, unsure if the options play a part) I had about 15 or…
Looks solid to me! It's got a story of a rich mercenary about it. Just to bring focus to the face, I would recommend adding a slight value gradient to the texture. Bake out a light map and jimmy it until it looks right but not too blown out.
I have a sunroom/studio in the back of my house, and a giant garden spider built a web right in front of the window where the drawing-table lamp is. Right in the light-junkie flight path of any skeeter or moth. Crafty, I say. /jzero
I'd guess purplish would be fine. Something like a light Cyan could work aswell. If you want to stay with the orangish, I'd go for a more desaturated/lighter color, like almost white, so that you only have a slight bit of orange in there.
My suggestion is: you can put a slight overlay gradient in the horns (or if it already has, a stronger one), with dark grey in the horn base and light gray in the top~ This will probably give you better values in the horn. The set looks pretty good so far!