Well, your main problem seems to be tied to this dll in this folder. C:\Users\mitviz\AppData\Local\Temp\311aaumb.dll Not that I have any clue what that dll is about, as google is 100% useless when it comes to that.
On GitHub, use the ZIP button (to the right of "Clone in Windows"). Open up the zip, and put what's in the Installer folder into a new zip file. Change the extension to MZP. Then start Max and drag-n-drop that onto the viewport.
Is your viewport set to DirectX? If not it should be. Modifier is required to make the 3p shader work flawlessly. Check to see if you have the right one for your version of Max, and it's in your \plugins folder, and you've restarted Max.
If you look at the filters used to create the Hard Surface preset, it looks specifically in the allegorithmic/textures/hard surface folder in the shelf. If you moved these assets to a custom shelf, you'll need to create a new shelf preset for it.
The best would be to place the cgfx in your texture folder inside a project (always work with a project in Maya, it's way more clean). This way you shouldn't have problems later when re-opening you scenes.
Awesome. Sorry, that's childish of me. What have you tried so far? Did you try placing the javascript where it goes in your PS folder? Did you try running it from the File menu?
:/ Here's some of my bookmarks for this: www.bobotheseal.com www.superostrich.net/index_3dArt.htm www.pig-brain.com/gallery.htm firstkeeper.deviantart.com/gallery/ benregimbal.com/ hntrluc.cghub.com/ slipgatecentral.deviantart.com copy this entire thread to your reference folder:…
I'm not sure why everyone hates the windows key, in windows 7 you can tap it and find any file/folder/app in 2 seconds, pressing it again hides it. Plus win+d and win+e.
I tried what Gravedrinker suggested of running the SDKFrontend.exe from the games folder and that worked! http://www.polycount.com/forum/showthread.php?t=157576&page=5 Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=538004676
I asked about similar thing here: http://polycount.com/discussion/161977/answered-baking-curvature-through-3do#latest I thought that replacing maps in "bakes" folder could do this job but nothing happened