Thank you @iam717on your feedback on the folds/wrinkles, I see what you're saying and I will try to fix it! @Dabou Master yeah looking at it now the traps looks pretty funny lmao. About the glitchy part, it's a mesh I made to serve as the inside of the coat, something more flat like, just so it doesnt look like a plane…
we are a small team, and we need some 3D artists/animators and some programmers/coders. (bonus points if you know how to make isometric assets and characters, and if you can make spell and area effects) trimetric tiles are what we are aiming for message be and I'll show you! 3D character animator (Blender rigging…
Hello everyone, We're a passionate indie team that has been developing an RPG Fantasy game for about a year now, and we're on the lookout for a talented artist to join our journey. This is a passion project with plans to launch on Steam, and like the rest of us, you'll be earning a share of the revenue—making it a RevShare…
Well, yes and no. They're both islands which are part of the UK, but the Isle of Man has strong Norse ties, from viking times, and a native gaelic language - which sounds like Klingon, and it's a tax haven.
Sometime last year I entered the Secret Agent contest over at CGTalk. That didn't go so hot. I never finished my entry and it laid stagnant for a long time. Well, now I'm back and so is this. There were a lot of things I was really unhappy with when I last worked on this, so I've rebuilt large chunks of the agent model and…
Ideally share the meshes, so the issue can be re-produced. As a side note, looks like you have some hard edges without split UVs? Would expect visible seams there.
Hi I just wanna show my attempt on likeness. Done in Zbrush, Substance 3d Painter, Blender and Marmoset Toolbag. The work took about a month after work, I made tons of mistakes, but learned a lot :) Any comments welcome :) https://youtu.be/ecOuYNG3I0I?si=hshk97HhuJHSJl3O
Hello Maya Friends! After a few years of working at various AAA companies, I have built up quite an archive of Maya Animation, Rigging and Modelling tools that have helped myself and my teams tremendously in our day-to-day work. I have decided to give this archive away For Free! After I realized I would have loved to have…
Like you said you like this scale because you want more of a rocket feel, but yet your calling this a jet bike, that hovers and flys, but it doesnt look like he can even see where he is going over the top of the bike, i dont know if thats transparent or w/e. Regardless this concept is kind of contrasting because, you would…
Hey guys, I'm wondering what's the desired and/or prefered by most of you workflow when it comes to creating 3D assets for games? First of all, do you start with high poly model and then make a low poly out of it or the other way around? Second question, what about the pipeline? What software and in which order do you use…