The Unreal marketplace has an extensive set of guidelines that explains everything you need to do to sell assets, from rigged characters to modular environments, and everything in between.
was looking at origins character customization system for reference. you guys are some kinda monsters when it comes to balancing art quality vs. modularity. mind blowing.
Thread! Rise from the ashes and live again!! For people who like slow building progressive modular synth stuff. https://www.youtube.com/watch?v=GJbSetUMjds
Im curious to how you're making some of the architecture. Are you using static meshes or BSP? If you're using static meshes is a lot of it modular, or is a lot of it unique?
@deadsource I'm going to work on three variations of textures going from clean to dirty. The level design is modular so it wouldn't be too hard. Thanks for the tip ;)
yea that ZB tut for the rock face is awesome, done by a guy from weta digital, the technique is pretty simple and easily applicable to some modular rock pieces.
Missed this one. I can see some insane modular usage for this (if it could also work with height maps). I will take a look at it and see what's up with it.