Albion, I have to ask: are you using the Suite at your workplace or is it at home only? I recently found some adjustments that can be made to Windows local security policies that may help get it functional for you.
Good points neo... I haven't tried the extra firm yet. Local places don't carry much so I'm just gonna order some for my next sculpt. The softener stuff is great as well.
I would definetely head to the local Menards. That way I have all the supplies needed to brick up the doors and windows, make various weapons, and even build a mini civilization within the lumber department. Bring it on.
Adam, Nick: If you want help organizing count me in. :) I'm local this time, but poorer. heh. So I may not be able to attend GDC proper, but I'll sure make it across the bridge to hang out.
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Hello Guys! *UPDATE* Just to update! We are live! As lobo had placed up. We are so thrilled to finally be able to show somethings with everyone! Every day we have a team of people working to get things done for this. There is so much excitment on the project that it makes me thrilled to be a part of such an awesome team!…
Due to rusian aggresion in Ukraine, i was forced to move to Estonia. I lost my computer my favorite job as 3D artist and part of my house. in general, i need to show a little activity to please local studios I want to switch to blender as it is very popular now. i will start with modeling of simple shapes:
No, I meant you should get access to documentation, and closed forums/mailing lists, where you could seek answers from other users. Running the exe locally is the best way to iteratively test, but documentation might be a good shortcut.
what exactly did you do to replicate the scale in your local model ? did you scale model inside Mudbox ? if so that is not suppose to work since mudbox doesnt have freeze transform and therefore the scale doesnt actually change.
Hi Zzam_W I think you could try: delete ik in rotation local mod to set 0 to x and y axis of the forearm bone ? recreate ik. With IK, the children should have two identical axis to his parent ?