I’ve been trying to create panel lines in ZBrush, but they’re still coming out jagged, even with a mesh subdivided to around 25 million polys. is there a better method for getting clean panel lines in ZBrush? Or should i just handle them directly in Substance instead? i have modelled my model in maya, and have imported it…
if i can say, well done, otherwise if you wanted to push things a little more i always liked the more exaggerated look and such that play on more depth and sharpness to say the clothing wrinkles. otherwise this is getting there for me, yes about front page stuff, some of us do not get extra help and only have ourselves to…
Hey, Victor! You can't transfer nDo to dDo seamlessly - you'll have to run the dDo project creator, load your mesh, input maps, and then create your project. Make sure your resolution matches the resolution of the input files. Auto will do this for you. :smile: What are you referring to by "manual settings"? This is…
Doing some more work on this. I've made it so that if you drag a light that's pure white into the scene and tweak the color temperature slider, the intensity stays the same (as is reflected in the luminosity of the image.) The intensity of the light will not change no matter what the color temperature is, unless you go…