praxedes: Mess around with the antialiasing and texture filtering settings. They usually default to quite low by default - for a sharp render change Mental Ray's sampling options to a minimum of 1 and a maximum of 4 (I think default is min 1/4 max 1 which is a bit blurry). Also select all your textures File nodes that…
Oh yeah, good point. The way I solve this is to select all the mirrored UV chunks (the ones that face down, or -W) and move them 1 UV unit on either U (to the right) or V (upwards). Then the normalmap-caster disregards any UVs outside the 0-1 box, so I don't get overlap errors. But the game shader will still "see" those…
Well the way Max's RTT works, this will cause errors since it renders the lighting in _UV space_, so any overlapping faces will cause multiple renders to occur for the same image, because it renders each and every UV face it finds within the 0-1 UV square. Best bet is to take the faces you don't want to render, and move…
[ QUOTE ] yeah. to me it looks as tho you may have given lots more space for the head as opposed to the body. [/ QUOTE ] Ditto. The body's texel area looks to be about 1/2 of what you gave the head. Can you show us the UV map for this? Or is it different textures? Did you use 1 512x512 for the head, and 1 512x512 for the…
Race is determined by the angle of the pelvic bone. There are only 3 races on earth: Caucazoid Negroid Mongoloid I learned this in biology. There is some debate whteher it's a scientific classification. Princton University considers race scientific, but whomeever runs dictionary.com does not. But here are some weblinks:…
Object 1 - Plant The aim of this project is to make things fast and as optimized as possible, whilst still looking good. I have written how long each step took. My reference pictures Model - 50 mins Low poly tris: 527 UVing - 27 min I've got no packing addon so getting it just right was long :( . Texturing (substance…
Again, hair splitting. Approach this problem in the way that you make photographs in manual mode, ISO100, f/8, 1/125s or more [but not less due to camera shake] - this will be enough. Or you can even use tripod or even monopod. Did you googled 'sharpest lenses'?
Hi, I'm a game artist and I'm in the process of making a large table that has a lot of sculpted detail. I just finished the sculpt in ZBrush and I'm now UVing it. The shells do not have enough texel density if I map them to a 2k map so I was going to just cave and use a 4k instead. However, I've been watching some videos…
CryEngine Team: ShadowOfTheLight Genre: Medieval & MMO Engine: Cry SDK 3 Graphic (Try): Next Gen Artists 1 (Need More) Animators 0 (Need More) Level Designers 1 In Cryengine 3 (No Need For More Level Designers) Terrain Designer 1 [to create Terrain/level In MudBox] Need One More! If you want to take a place in our team…
great technique in max. basically imgagine that you have made a base texture from a uv layout , then you realise that it looks crap. rather than repaint the whole thing. try this instead. 1 apply uv unwrap modifier 2 switch to channel 2 on the unwrap modifier. copy the uv's from channel 1 to channel 2 and then start…