This. You'll be adding additional polygons, but it shouldn't really be that much and you don't have to worry about triangulation or anything, as long as it doesn't effect the visible faces. One thing to keep in mind with adding these extra faces though, is when you do make the Lightmap for them, keep the faces that will…
Here's a good cross polarized reference https://www.artstation.com/artwork/zWma2 Can anyone tell me if that's makeup on her face below her eyes on the last image.
The wiki is currently down (sad face), but we have some good pages with topology examples that might help. Cached versions: * Body Topology * Limb Topology * Face Topology * Shoulder Topology
so its a seperate mesh but part of the same object? if so couldnt you just go into face mode and double click on one of the faces to select all the faces for that mesh and delete them?
Lookin good - I like the expression on his face - you planning on rigging his face at all? if so then you might want to make his face more neutral - if not - tiz goooooood :)
Good mention considering karl urban dared go the whole movie with his face not shown, while in robocop they REALLY feel the need to show his face, tactical hollywood face engage!
Ah yes didn't think about that. So this trick would only work on one face of a shape or every other face but not with faces next to each other. Thank You for the comment and the videos.
Wait, by featureless face, does that mean generic face, generic nose and generic eyes and lips ? Or you mean just bare face muscle without lips nor eyes O o'
Hello guys! Im almost ready with my 1st item but i have a problem with a face. In blender i can see the face it shows up how i want it, textures are also on it, but when i upload the model in dota 2 this face doesnt show up, its a single triangle, and recalculating didnt helped. Would be awesome if someone can give me a…
I have an if statement that I want to use to see if the object is selected or the polygon face is selected, when I use the right click menu to switch to face mode it appears to mess up the -q -polymeshFace and it will return true even though I'm in object mode. Does anyone know how to reliably query if you have faces…