This is my first time sculpting something in Zbrush from scratch, and after a week this is what I have for the pre-retopo mesh. Attached is also the concept I'm basing it off. Can I have some critique as how to improve, for example in the face/head region?
I tried Iray, and actually the result for my test model was quite ok there (and not ok in Arnold). The reason I exported everything back to Maya and tried Arnold is that I can configure the render scene there (light sources, for example), which I cannot do in Substance Painter. Currently I am using Maya; I haven't used…
Update - to everyone that responded; thank you. It will take me a bit to evaluate the submissions as we are quite busy. I appreciate your patience. We’re currently working on static visual assets for a cyberpunk-themed website and e-commerce shop that sells enterprise servers and IT hardware. The aesthetic is dark with…
Zbrush is slightly weird in that it works in generic units, rather than in defined metric or imperial. What this means in practice is that something that's 2 units tall in Zbrush will import into Maya at 2cm tall, and Blender at 2 metres tall as an example. Maya's default unit is cm, blender's is I think metres (don't…
Hi! Regarding presentation/ accessibility on the forums, you could export as jpg and attach as images not files (or drag directly into a post). Regarding the work itself: While it might be in line with the original 40k design (here it would help to include references for people unfamiliar with the subject), I think the gun…
oii! i dont know what level of crit you want, but i'll just be as detailed as possible and hope you don't get offended. all of this stuff is my opinion, btw first of all, if this is your first model, great work. there are certain areas that are pretty nice my first model was pretty shit.. if memory serves. i'll try and…
Imho Blender has in general still the problem that there is always another tool around that does the job much better, faster or at all. And Blender does still too much things ass forward. The whole brush system is for example plain crazy. They made it rocket science to even use your own brushes. And throws you to death…
We have some examples on the wiki fwiw Halo 4 here http://wiki.polycount.com/wiki/Modular_environments Uncharted 3 examples https://polycount.com/discussion/98332/uncharted-3-environment-art-dump-anthony-vaccaro/p1