....please punch Cthulhu in the face...please punch Cthulhu in the face...please punch Cthulhu in the face... The more I think about this movie, the more excited I get for it.
I do have the latest update for the character's face. I'm not sure if it's any better than the 1st update on the face though. It's based loosely on Dane Jackson's face
[ QUOTE ] Face is too long buddy! [/ QUOTE ] I think the forehead is getting a bit high, but the face can be that long if you want. Its just not a typical face.
Is it possible to disable face highlighting when selecting groups of verts/edges? It is really annoying. If I want to select faces I'll go into face sub-object mode.
check the way your face (quad is facing).... that is the other thing i can think of.. if the face is in the wrong direction it will render black.. unless u select 2 sided.
but i dont want to do a loop selection...just want to be able to start with a selection of a face and then within that loop pick another face and it then selects all the faces inbetween.
Not sure what I am looking for in the face / vertex normals. Face normals are at a 90* angle, and vertex normals seem to flow with the angle of the edge where faces meet.