"Unwrap it properly" maybe you could elaborate on that a bit? The steps I know (from new UV map) is to: 1. Project the entire object to create the UVs 2. Break the object apart as needed by splitting UV edges 3. Project each individually one at a time (going from step 3 to the end for each) 4. Split any cylindrical pieces…
Thanks for the information onelung and seth.! I had a look at the smellybug thread and its really good. I guess I had way to little tin foil and wires on my skeleton. Need to bulk it up more because it got really unstable after a while and i didnt want to bake it that early in the process. Might need to buy me a heating…
Really thanks for the comment! I already started to bake Gradient bakes on the Tusks and they definetly looks really really better!! Tomorrow i will follow each step and will try to improve it, by the way the mace is all Bone( the club+spikes are bones because i dont find a good material for the club). The second step…
if you're not custom building just because a lack of knowledge, you still should totally do it. any system you buy wholly made is going to be overpriced by EQ's numbers pretty much there are dozens of really great tutorials out there that are step by step (Newegg's come to mind). I hardly had any knowledge of what…
Try using a stepped-interpolation modifier on individual Actions of your animated objects. This way you can animate different objects with different step sizes (2s, 3s etc.). That video shows two ways of editing normals (Data Transfer modifier and the Normal Edit modifier). I think you can stack these modifiers using…
for hand painted stairs I prefer to make one step texture that tiles horizontaly which I offset for each step to break up that repeating look. Here's an example I made for someone else a while back, they were trying to do curved stairs but you should get the idea: if you want to stick with repeating the individual bricks,…
Some updates! Did a quick model for the sign. and threw it in game cubemaps are making it look a bit different but I will definitely play around with it some more. Still not sure what I want to do with that other building in the background, but I started throwing some ideas around. My sound bud sent me a good custom…
I'd highly recommend doing some beginner tutorials that literally show you how to model simple objects step by step. Follow them to the letter. Even if the tutorial covers something that you have absolutely no interest in making, it can be really useful for beginners to get their feet wet and get some exposure to using the…
Thanks Renderhjs. I found step loop in max 2010 and it kind of does what I want but only for one selection. Then I noticed right underneath it is "Step Mode" which pretty much does what I want. The hitch is that it doesn't seek a path unless it is part of a loop (like crossing over one loop ring to the next or something it…
thats too funny, just got done reading your tutorial actually. it was really helpful, yet still didnt work with my thing i was working on. I should probably upload pics so someone could point out exactly what my problem is. I tried doing the high res in max this time, nothin fancy, just added some extrusions here and…