Back again! Most of the work over the last 4 days happened on paper, not in-engine. I put together a rough prop list to populate the scene — about 50 core items, but many of them will have variations (like different tables and chairs). So yeah, I’ve basically signed myself up for a fun little adventure of modeling 150+…
mm mok I looked into it but I found not how to make it actually .. .may be you can tell me how to ? Basically I have a mesh rock and I want to make over a root vine entangling it , without wasting too much time manually moving vertices ... tried also ivy generator , but creates too many ivy and too much random , I wand…
thanks everyone. Teck: thought you'd see it my way Rooster: yeah, I'm not sure, but I might do the final image (or a variation) in that sort of style, a lit-up nighttime city scene should look great. Marine: haha, oh you're the first to catch it of many. the problem is definitely the scale of the people. I was going to…
Hey there! These were my thoughts when looking at this: * It all looks good. it's good, but I think lightning, composition and color could go much further. * Colors: I would think the house is what you intended to be focal point of this piece. And yet, I believe it is subdued by all the elements around it which demand…
Great work so far, man. I know how it is to be working on something for so long that you can't judge what you've got anymore, haha. For me, I don't mind the blown out aspect of the image. Its a stylistic choice conveying heat on a really bright day, its a bit uncomfortable but so is real life. I feel like squinting my eyes…
Ah ok. Now I see why you chose to build it like you did. You're mashing 3 different construction styles from different eras. :) The top reference is a more modern urban mexican building, closer to spanish colonial style than the look you're going for, which, I forget the actual name for the style, but its basically hybrid…
Hi All, I am trying to make a custom rig for Hl2 in XSI. It's the first time I have gone about doing this and right now I am just trying to do some export tests. I don't have any control objects ATM just bones. When ever I parent the root of one bone to the effector of another it does not export properly. Instead the bone…