Wow thank you guys for all the replies! i really appreciate it! I should be able to tweak the website when i get home, but asset break downs will have to wait till Tuesday since my work pc kicked rocks last weekend :( So to recap..... -make the initial images smaller -make the breakdown shots bigger -show wires and break…
Thanks for the help guys. just a few questions: 1. you could unwrap your whole terrain (or cut out only the chunk where your way is supposed to be) and paint your ways with the viewport canvas If i unwrap the terrain i will "draw" just a huge texture containing both the grass and the rocks on the same file right? So i wont…
Country, and Rap. Neither should be followed by the word music. Country today is basically repetitive Pop with cowboy hats and Ford trucks. Pop meaning, prepackaged by the music industry to make a huge profit. I'll actually give some credit to the Dixie Chicks for being talented and writing lyrics that don't closely follow…
Thanks, Vig. Maybe I should say it this way: I want to place it in-engine as one piece. Also, I'm a Maya user new to Max, so I'm not familiar with the benefits of the element level. Sounds like in Maya how you can have two (or more) meshes "combined" in the same object, but not necessarily have any common merged verts nor…
I've heard of people running into issues with invalidating their save based on console use. That said, I've enabled console via both startup arg and rageconfig.cfg and haven't had any problems. I've tried running various locked commands, disabled startup videos, set megatexture options (via config) and poked around with…
Hey it's me again, So this was my first time going from Substance and importing to Unity. I textured a rock asset in Painter, liked what I made, and then exported it to Unity in the same manner they do on the allegorithmic tutorial page. However, my rock looks more like a turd than a stone. What am I doing wrong? I…
Anyone know of any 3D paint software that supports the use of multiple UVW sets within the same material? I need to paint an un-tiled mask between two tiled color textures, for landscape blending in a game. Here's an example, created in 3ds Max: One 1024^2 color texture (rocks) is tiled in UV space 15 times across the…
Hey guys, I was wondering if one of you could steer me in the right direction this. I want achieve a very similar effect with cracks that are used in this sculpt. My problem is that when I try using Orb's crack brush, I get one straight, clean cut through my mesh that looks more like a knife gouging into butter. How did…