ok, so here's the basic data you have easy access to in a 3d app. You can also check all this by loading an obj file in a text editor. Vertex/Edge/Face ID: an index number assigned to each component. Vertex location: A XYZ value that defines each points location in space. Faces are constructed by listing the vertex IDs…
I've been working on this as my lunch time project for several weeks now. This bow is intended to accompany a rabbit archer whom I have modelled but haven't begun texturing yet. I wanted to get my feet wet on the bow before jumping into the full character. I started designing, and mixing together a few ideas. Mostly just…
Hi there! long time lurker, and newbie poster here :p . I was just wondering, after playing around with various paint effects like Grass and various plants, I was wondering how compatible and effective would it be to bring it into a game engine (ie: Unreal)? due to it using a built in material in maya and not a texture…
The Pushing Points Hatchet Collection is a MODO
KIT consisting of over 100 Python scripts developed to add functionality to
MODO 10 and make creating more efficient. For more information and video introductions for the tools
that make up this collection click here: http://pushingpoints.com/v2/hatchet/
If you want your decal to be flat color then sure, simply paint a mask on a fill layer. Beginner stuff. But when you want to do more custom decal and actually project a picture of a poster with some graphic/ photos in it, then it's kinda stupid to draw all the graphics/ pictures/ photos/ etc in Painter, unless you going…
Hey @slosh So by handpainted I meant hand painted pbr workflow with normal+spec and Hand-painted Diffuse(I'm not sure if it's called handpainted pbr) Hence all the sculpted details.
I agree with Ace you might want to tone down the tattoos/paint a bit they stand out a bit too much, whether the white bits are tattoos or paint the wouldn't be that bright and if they are actually paint I'd be nice to see a bit more texture in them like actual paint…
I want to ask that if is there any easy way of assignig ornamnets on model easily other than painting by brush. I model and detail object in zbrush. export Lp and HP meshes. I bake Low poly and high poly meshes in substance. Assing materials by UV. All is ok. But i want those ornaments to be in another color. Is there an…
Heya Folks! Here are some weapons I did for the game Super Dungeon Tactics. I was responsible for making the weapons in the game as well as some various character and environment props (not shown). This is a bit different from what I usually do, but it was still a fun project to work on. I definitely want to improve my…
You can mask both painted and volume foliage by landscape layer - it's a property of the foliage type . This is all painted - I'm doing that for the main forests because procedural spawners don't give me enough control to carve specific paths through the trees etc. and like you say, covering large areas is quick. I'll…