The Ultimate Combat Simulation Combat Simulation Project - Home Introducing the Combat Simulation Project (CSP) for Operation Flashpoint: Dragon Rising CSP is a realism overhaul and expansion to OFP2, aimed at the "hardcore" element of the OFP fanbase. Catering to realism and accuracy, CSP aims to provide a very deep and…
VFX Artist (Contract) Location: Redmond, WA This role involves supporting the art team on a very popular AAA-game series by authoring and
placing particle and atmospheric effects to efficiently achieve high quality
game content for our games. This artist
is responsible for implementing our desired VFX art direction,…
Hi everybody, I have a problem regarding normal maps and shading in Houdini and in Unreal Engine when I bring my HDA. I will try to be as concise and to the point to explain the issue CONTEXT I am making a building generator tool for Unreal Engine, I have created a Houdini HDA and brought that into UE. I modeled some…
I've found the whole cgcookie platform to be very poorly built - i remember when the new cgcookie site was built and launched, the logins didn't work, and basically their entire library was open (and it wasn't supposed to be open). This went on for a month or two
Looking pretty cool. The only thing that stands out to me is that the bottom edges look too soft. Also in the middle left portion that panel looks like it would open yet there are no bolts on it, nor a handle to give the impression that it opens.
having the graphite tools docked to the right is better but i cant collapse it and make it smaller which kinda sux, i also made some extra buttons to change its alignment, and open and close it, and a button to open loop tools
I like irfanview (free at www.irfanview.com). It has IPTC and EXIF tagging/searching. But, does anyone know a way to have it immediately go to full screen when double clicking an image to open it? It always opens the image in interface mode.
I am creating a new character and I was wondering if it is recommended to model the eye lids open or closed. I would think modelling the eye lids closed would be recommended as the generated maps would not be stretched when baking and after you can rig your eyes in the open position. Some feedback on this would be great.…
Hi I have a simple project with just one material. Saved it, Opened it up (all fine) pressed the "Open the Reimporter..." button and got this error System.ArgumentException:Parameter is not valid. at System.Drawing.Bitmap..ctor(String filename) at DDO.IDMapper.GetAlphaXml() Any clues what has happened I must say, this…