This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
@nyx702 - Thank ya! :) Lots of coffee and a few late nights, plus some John Williams scores equals a new update! After finishing up the archways, I went back and followed through with tsabszy's suggestion and tweaked the scale of the floor tiles. I also went in and made them look way less jagged and these changes combined…
Hey man, Few pointers that might help. For the header. Red and white work nicely, though it is a bit unclear because of the background img being so damn white too. I'd try and darken that quite a bit, ditch the drop shadow or make it really soft. Maybe try a white pixel outline for the red text to make it read better.…
Okay Jordon I have a lot of info for ya, to begin with your wireframes On this one I placed in red all of the lines you can get rid of/merge and green for where they can/should be. This is a little bit of over-optomizing since that building is very low already but that's due to simplicity, and there is no need to have…
For anyone who comes to this post with a similar issue. After re-looking at this it turns out the arm that is very pixelated was just to the left of the UV shell I highlighted in the above picture. It was TINY! Impossible to see untill I selected the resize tool, noticed it was to the left, and increased the size a lot!…
My mesh keeps clean, I just use left and front a lot, but as far as a lot of changes I use Perspective, I always have my geo really nice looking, I have never needed to use orth, unless you mean left front and top as well.
in max 7: go to customize > customize user interface... the 7 key, by default is assigned to "poly counter" and will display your face count in your viewport at the top left. you can assign a key to "tri counter" for a more useful polycount display. left is "poly counter" right is "tri counter":
I think the problem you're describing can be fixed by putting a table inside of a table...so you'd have a table with 2 cells...a right and left...in the left, you'd have another table with your menu...and in the right cell, you'd have a table with your contents...or the actual contents... Hope that helps
As for competitions, someone proposed one recently in honor of Kevin. But they wanted the site to do the heavy lifting. Unfortunately we all got jobs and responsibilities now. But we can still provide support, if someone wants to organize something… Host stuff for you, make a dedicated forum section, promote it on our…
Krissleh There are two brick textures in that render one is cleaner(left) and the other more beat up(right) in the case of the one on the right the mortar is almost flush with the brick in contrast the the more sunken mortar on the left. and yes you are right about the air Con my intent is to rotate the fan texture to give…