Searching Nvidia Driver forums I got a hint about vram issues with MSI and GPUz in WIN 10 and after turning off MSI afterburner I no longer have any crashes. Games Autodesk Stingray Substance Painter All working with NV surround and tri SLI I can predictably repeat the issue always resulting in the same joy or suffering by…
[SOLVED] -community over at autodesk forums said it was a camera clipping setting. Found it and fixed it. I'm watching a new tutorial and the guy's objects look solid and opaque. Mine on the other hand all look see through, i can see the edges going through them and the only way to not see them is to zoom in very closely.…
Mudbox is slowly getting integrated into Maya, and getting a fraction of development time that it needs to remain up to date. Dont expect Autodesk to continue the app for more then a couple of years from now so see learning Zbrush as an investment in your own skillset and value in the market. Short of that, you would only…
looks like my post from last week showed up finally. it took 5 days for moderators to greenlight my posting rights! I checked in yesterday and it seemed there weren't any new posts visible in the 'post here first to get moderated' thread since last thursday, bit frustrating but I more than understand moderators aren't…
@cryrid Wow, thank you so much for typing this long explanation, it helped me to understand the way ZBrush works much better ! For me ZBrush was a 3D modeling software like Autodesk Maya or blender so I was wondering why on earth my 3D model was turning into some flat picture I couldn't rotate... But now I think I kind of…
I like your assets mostly. There was a problem with one asset, it was saved with the most brand new FBX format so not even Autodesk FBX converter could open it. BUT I did contact Megascans support and they were quite helpful. In the end they said that there might be some assets that can't be "repaired", but they will make…
Nother bump here. Any plans on updating this for Maya 2016 ext2? I just messed around with the plugin (which is fantastic, by the way) and ran into some issues with objects showing up twice in the export list, as well as not being able to remove objects from the list on occasion. Here's the error I get: # Error:…
Yea I see the Refraction Vector node in shaderFX, and refractOp node (used to build the Refraction Vectode node apparently). but how do I use them? World Normal Dot Refraction Vector for a float controlling reflection intensity? I'm only a few days into ShaderFX and shader building in general. There are some good tutorials…
Mudbox is perfectly fine ONLY if you start and keep your workflow in Mudbox, and any texture importation should be temporary, as in import it back ASAP in mudbox before kicking off for the rest of the day from photoshop. I know it sounds weird, but for all the 'progress' they made on it, it seems like the guys at Autodesk…
Thanks again for your help guys, I am using 2011 trial but I think I'll upgrade to 2012, I still have the autodesk student code luckily. I'll post back once I install it as it looks like the "shell" and "inset" options have been fixed in 2012 as you mention. Pinkbox, I was just looking for that... But do you think is…