http://www.6ft.com/careers/2452-3d-modeler/ email karenl@6ft.com to apply Our newly rapidly growing game development group is looking for talented and passionate Senior 3D modeler to work out of our corporate office in Houston, Texas. The successful candidate will be working on a series of exciting next generation serious…
http://www.6ft.com/careers/7714-senior-3d-modeler/ email karenl@6ft.com to apply Our newly rapidly growing game development group is looking for talented and passionate 3D modeler to work out of our corporate office in Houston, Texas. The successful candidate will be working on a series of exciting next generation serious…
Hey folks! I start first with a huge apology: I know this forum is ment for games. I must admit, what I preview for the moment is not for games! But I have watched this forums for some time now and the people here seem to be more helpful than elsewhere - where I either get ignored, or the people are criticising on a too…
The area of interest is indeed around the red marks as it is the most detailed and the most interesting. Focal point however my eyes are getting directed to the bold text on the bottom left. Allow me to explain. - First, your light and shadows are creating real strong lines pointing down. - Your shadow leads the eye down…
oh and by the way. This is how everything started. We saw this concept around christmas 2013. We immediately thought about how cool it would be to have a racing game with this kind of badass cars. So I started blocking something out that looked like it. artwork from station02:…
Well.... I have been reading some of your topics that you have created lately, and I see you mention that you got a good understanding of modeling and advanced workflow, but when I look at your models you don't back that up, what you have made is very basic, and even then it's done wrong. You need to get a better grasp of…
im not sure if your aim is to make something heavily stylised, but I think your eye sockets are very large and oddly shapped, a bit flat too... you should try putting a sphere in them for the eyeball then modelling around that. Also get some reference of peoples faces/eyes to hep you with shaping them :) Your legs are…
Yep, you can go either way and separate out all of the pieces, or combine them into a single file. The main advantage of using references is how easy it is to keep things up to date and make broad changes to the rig/skin/mesh. You change one or two files and it updates inside of all of the animation files everywhere. It…
Little update on how the project is going: I took the advice you guys gave me and decided to create larger modules. I'm so glad I don't have to create the smaller modules. This will save me so much time and nerves about hiding seams. I did a basic breakdown of the modules that I'll need to build in photoshop. I'll also…
Recent weeks the graphics of the screenshots and overall information that has been released, really was making me thing 'Crap RavenSoft has dropped the ball on this' After watching the footage though, must say that I'm actually now REALLY looking forward to it. One thing I will say is you only saw it for a very brief few…