here is my simple block out for the scene... im still pondering how im going to texture the scene and what asset to start with. should i do trim texturing or individually texture each part of the temple. any suggestions are welcome
This looks pretty fucking good. Would like to know more about your process. Did you happen to catch Alex Senechal's trim tutorial, because it immediately pop in my head once i saw some of the details in that floor.
First bake and texture pass in substance painter. Not too shabby but I need to clean up undercuts where the metal trim meets wood. There is plenty left to do. I also have some chains, rings, and hinges to make and incorporate.
hmm this gow comic book idea is looks like worth to put some effort on it...I mean models are alredy existing,you just only need to place and pose them,take the caps and trim them with some PS filters!
looks pretty great and nice reuse of of textures and trim sheets. the force field effect around the energy beam, is that something UV'ed right onto the sphere, or are you using a vector and a sphere mask, so the location of the effect can be changed at anytime.
Has anyone tried it? I've been waiting eagerly for this; I prefer working on my iPad whenever I can, and I've been searching for a good alternative to my stagnant perpetual license of ZBrush that'll likely stop working at some point. I'm disappointed they did go the subscription route, but it isn't at all surprising and…
I'm starting a new mini environment piece in UE5. I'm trying to push my cinematic lighting skills and get better with trim sheets. I'm pretty much finished with the blockout phase and have added some lighting to try and capture the overall mood. What do you think about the lighting/composition so far?
The blue trim on the red armor should be raised in the height map section. Your edge wear needs to make more sense instead of being unformly applied. Think about what actually gets knicked and dinged during operation.
Time to make an environment, making a small apartment. Blockout done and wall trims are baked; time to do the door frames, windows and basic lighting. All textures are W.I.P, just bashed them in photoshop & NDo quickly, bla bla
These are looking nice. I like clay style a tad more as the surfaces of the stones didn't look so busy, and later on that may be a problem (and make tiling more obvious). I assume you are planning to add trims to the set eventually?