To Mark Dygert, What is this script called? You mentioned it on a previous reply. "It also doesn't help that your operand mesh is several elements and some are clipping into others which will complicate things. You should probably break off each element (there's a script for that) and treat each one as an operand." Thanks!
I bought the software, i runner the installer script, but notthing happens, when i restart Photoshop i cant find the panel nowhere.... can someone help me? let me edd more details: after i run the isntaller script, notthing appears on the "Extensions" list.
Just a note: the new caching in maya2019 has nothing todo with the caching scripts out there. Its totaly new tech injected into the core of maya. Nothing you could script. But similar rules apply to caching if the rig isnt designed for caching it wont work that good. https://youtu.be/yk85EahWTQc
Guys,Its working now.The shoulder finally deforms well.Thanks a lot,finally got the hang of corrective blendshapes.By the way,I saw this on youtube: [ame] http://www.youtube.com/watch?v=bgZTWDetoYc[/ame] The script used here is called Hyper real corrective shape script by Eric Miller.
ya blender uses python, which is a very clean and very good scripting language, that will also be useful to you if you move on to modo or maya since both of these also use python for scripting. also really $150 is a big deal for you, when investing in tools to do your work?
yes I know that it the way turbosmooth works but I hoped, that there was someone who had made a script, ther was able to do it. without knowing anything about scripting, can not be so difficult to measure how much a vertex moves, and then move it in the opposite direction ? it would be a great tool. true ?
There is a blur script that cleans up multiple meshes materials and collapses it as one. http://www.neilblevins.com/blurscripts/blurscripts.htm Edit: It's called CollapseSubObjectMaterial. 2nd Edit: It's the way I work by the way, if I attach two meshes together I always use the 2nd option and then run a material cleaner…
Without scripts: Extrude the border, select the newly extruded faces (ctrl-clicking the face level to convert selection from edge to face), switch back to edges and delete the selected loop for cleanup. Free script alternatives: Extend Surface (UI-less) Extend Borders (with UI)
Hey everyone, this is my first time posting in the tech talk section. I've been messing around with MEL Script for some time now and one of my buddies suggested showing some of my code to a larger audience to receive better feedback. I don't necessarily want to learn MEL thoroughly, but it's nice to know enough to be able…
If your doing any sort of environment level design lighting areas can be a bit of a pain in modo. So here is a quick little script to help "illuminate" those dark rooms & corridors :poly121: https://www.dropbox.com/s/060dkbc8zpl3g2e/Cube_Light.zip?dl=0 Run the script as many times as you like, the bigger the cube the more…