Haha, perhaps that is why in the trailer the characters do 30 foot flips while shooting out magic arrows and effortlessly killing dragons. If low fantasy was what they were shooting for they failed miserably. This is the new shit, gotten off an RPS ad mere minutes ago:
I enjoyed it. Wasnt "fantastic" but wasnt bad either. I went in expecting much worse. I do think that the screenplay could have used about 20 more IQ points, but thats ok. I for one loved Hulk. Daredevil was merely "ok".
Kub: Hey man. That would be great! I'll contact you on mIRC later. Rooster: Sanford and Son http://www.tvland.com/shows/sanford/ KDR_11k: I actually own the DVDs. I know, it's sad... http://images.amazon.com/images/P/B000085EEI.01._SCLZZZZZZZ_.jpg
Daz: I'm pretty sure the actual grunts who blow themselves up believe it's a religious act, their leaders however merely use them to further their own goals, kinda like the crusades, many crusaders fought because they believed they would go to heaven in return.
So there were merges from other team members, but I believe when this started I had been the only one committing for some time and I haven't pulled anything. I did try a clean project install and it didn't go away. This feels like a bizarre engine-level bug. Wouldn't be the first time.
Alright so knowing that this is the reference (and setting aside the term "game-ready") which in this case is only making things confusing, I'll mention the following in addition to the above comment on perceived density : This Viking character works because all the various elements have been very carefully designed ; and…
Hello, I'm trying to follow Daniel Thiger's Substance Designer tutorial and I'm really stuck here.. I had no problem making the 4 rock shapes but I have no idea how he merged them into one node with 4 output circles on the right. Please help!
Top North American developers Bioware and Pandemic are set to merge in a $300 million deal crafted by Elevation Partners, the private equity firm headed up by former EA president John Riccitiello. http://gamesindustry.biz/content_page.php?aid=12719 not many indy studios left these days
Is this possible? I’m using the dyanmesh / merge down with another subtool selected as “subtract” to remove parts from my main subtool, which works great. I’m wondering if I could keep the subtracted part as a seperate subtool or polygroup. Would be very useful when sculpting damage/ruins.
This post is to advertise for a 3d military character model that I need done. High-poly version to be done from sketches I give first, to be normal mapped onto a body of 2500 polys final. Texturing and rigging a plus. Able to import this into Torque a plus. PM mere on the poards or email me here: stoks_dok@yahoo.com