Hi, I have this normal details baked from Zbrush. Problem is Normal details gets lost when applying a color So I guess, the only way to accentuate is to have separate colors on those details. My problem is how? I tried the following masking(1) Metal Edge Wear Generator (2) Dirt Wear Generator(3) Curvature Map (Direct…
Hello polycount people! I think I have a fairly interesting proposition for you art-people! How would you feel about having your work put into a free fast-paced FPS game? Warsow has been under development for quite a while now, but with the latest release, we had a lot of new people playing, with support from clans like…
Exciting time for the project - new content. New map, new characters, new game modes. Also I am adjusting direction of the project a bit. So far it has been 100% realistic simulation of military land nav training. For a select few people, this is interesting but more useful as a training aid than fun. I think a broader…
Ok, so how should it be UV'd? I don't see how else it can be UV'd especially as you're also saying use trim sheets, which to avoid repetition would involve spacing the UV's out even more along a repeating texture? I'm using high res maps for 2 reasons: I had a portfolio review and the guy said everything in my portfolio…
Thank you so much for your answer! The Asset is gonna be a Ship so its gonna be a large model the Texture Resolution is 4k How it looks like in Substance Painter:
Hey dude, it's been a while but I found this, maybe this can help you fixing the problem? :) [ame=" https://www.youtube.com/watch?v=4kLT61R8eTA&list=UU48M6o6CniSI1W4XIsjIPmw&index=60"]Creating a custom vehicle and script in Cryengine 3 SDK Part 1 - YouTube[/ame]
My problem with it is: It don't scream WoW to me. I think your textures are a little to detailed. Take a look here: http://1.bp.blogspot.com/-egqBDcTUBcQ/UG7MSlzJ8fI/AAAAAAAAByk/-4k76DHbPVo/s1600/moonkin_pandaria.jpg Try to ignore the fat moonkin and focus on the wood texture in the back, they are far more stylised then…
@ EQ Yeh, Good Advice. But when it comes down to working within budgets and limitations, thats when a game Artist shows his true colors. Ive seen so many Artists that can create great looking artwork, yet fall over themselves when complying with certain limitations. A good example is from one of my environments pieces for…