Mathew O: Thanks! : ) The ingame meshes are made more or less like "normal" meshes with mirroring etc for dynamic objects, even if the virtual texturing has its own quirks to get optimal results : ) (slight different way of UVing and building) but there is nothing fancy going on. World objects are all giganormous unique…
metal is all about high contrast highlights, usually this can be done on edges and corners of the texture. You can also try to add more color variation, remember even though the metal may not be reflecting a major light source it will be reflecting the colors of it environment. you can hand paint this or you can fake it by…
Doing hand painted normals/generating normals from photosource is a huge part of environment art. Even if you've got a highres source, you'll still likely be mixing in a good deal of hand painted bump generated normals. When you've got tiling textures it doesn't always make sense to model out a highpoly, but sometimes it…
Just out of curiosity, why does this mod need to run at 120 fps on a Pentium III? Are you doing this simply as a technical challenge, or do you just want this game playable on virtually any computer? As for the models, I think "Mermie's" texture can use a lot of love as it is on the muddy side. I would also highly suggest…
TU Dresden Immersive Experience Lab (IXLAB) is seeking student 3D artists (generalists, world modellers, technical artists) to create worlds, creatures and characters for our XR projects. Desirable skills and experience include: * Environment 3D modelling and texturing (e.g Maya, Blender...) * Modelling from the real world…
In case you haven't seen it, lots of upgrades in June's UDK Beta: * Skel. mesh UVs * Improved bloom * New HUD tool * Custom normals Click through to see the entire list of updates... Oooh, multiple UVs and vert colors... I can't wait to see what Polycounters come up with after they get their hands on it! Vertex Colors and…
AWESOME, AWESOME, AWESOME! I wish I could run around your scene, without the fear of getting shot haha, and just admire/ take virtual reference of all your foliage. Foliage creation is BY FAR my favorite part about 3d modeling/texturing. Your thread is inspiring and sets a level of quality for me to aim at. Thanks for…
So this past week (with unstable internet) has me wondering; is there a way to run Dota in offline mode, so that we can test workshop compiles? It's a serious (temporary) issue that's messing with my workflow =P EDIT: Managed to get some updated shots (of the full set) in the client. Wings have virtually no texture work,…
Just know about the videowall police training programms. I guess they use video because of face expressions etc. For a realtime env. imho it depends because of the fact that you are limited by texture (memory), triscount or both. So, in every scene, you have to avoid the maximum to keep the framerate pretty stable (more or…
Wings3D Alt + any MB = easy Maya type navigation Easy Cleanup button to rescue most 3DS Max exports Virtual mirroring...is excellent. New and Quick mapping tools. Wings3D is great for shaping out a mesh quickly. And that's addictive. Plus, anyone can learn to use it well in a short amount of time. No clutter in the…