The problem doesn't happen if i am very close to the walls I tried using 2 planes inside of the wall to block the light, but didn't work. Any other idea of what i could try to fix it?
Here is character that I've been working on, based on a concept by Mike Franchina, I will update soon for the final high poly before continue with the Low Poly
This is my first attempt to make a real-time model, this project cost me so much time and I was working on this in my spare time for a couple of months. Please, check what I achieve till now below! :3
A super fun project I made while I was heavily into pre 1861 guns This one in particular is a french "Charleville" model 1763 musket Feedback are very much welcomed! Sword as a bonus :) animatable Game-ready model 11k tris one 4k texture set https://www.artstation.com/artwork/B1mnPr
Hey Polycount! been working on this character for a while and I'm happy to finally show it, shes inspired by the amazing work of Siwoo, the main point of this character was to replicate the feeling in the original concept, I made a few changes like dirt on the face and altered lighting but overall the mood should remain.…
MMm how many polygons are in this? idk if it really looks very "realtime" at least not anything that would work in a modern console or pc title. Although the specs are getting really high lately. I'd guess if the face was a little more optimized and something was done about the hair it'd work.
Hey, this is a character Ive been working on for a while, for a Uni project click the link to see a video - i will post some better shots up later --- skip to 4.00 to see the effect in action without the technical breakdown http://bit.ly/IIini1 :)
Hey Polycount! This is my lastest personal project: Kyoko! It’s been great fun working on this character and i hope you like her as well! Let me know what you think and thanks for looking! You can see the more renders, wireframe and more here: https://www.artstation.com/artwork/BmgAw4 Everything aside from textures done in…