i agree, he is way to transform - yay im a wolf - it definitely needs some form of animation to make the transition more dynamic - give it more of an American werewolf in London -Rick Baker - sort of animation - but at the same time attempt to not interrupt game play
yes it was a mixture of morph targets and material scalar parameters tied into a few functions in uscript to get it to work - its not as simple as making a skeletal mesh morph as i found out much to my detriment
yep ill try and bust out some renders tonight --- your right that sort of animation would be perfect as i could just animate the upper half of the torso and not interrupt the running animations - cheers
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I love the style of the 'two' characters!
how did you technically achive the morphing?
It's just using morph targets.
yes it was a mixture of morph targets and material scalar parameters tied into a few functions in uscript to get it to work - its not as simple as making a skeletal mesh morph as i found out much to my detriment
Show some more when u can!