Yes, it's alive and well, but not so many people use it - lack of GUI and complicated (but powerful) SDL are the main reasons. Despite that, serious specialists still using it in their works: https://paulbourke.net/stereoscopy/pov_odsp/ I was a student when discovered POV-Ray in 90x, then came back about four years ago.…
Looking for I am an enthusiastic game developer looking for enthusiastic (hobby) artist to create 2d/3d art for my ongoing game projects. I am willing to pay $10 for a usable animated character and $5 for a static model. Currently there are two game projects. One more physic based puzzle game for Windows/Linux/MAc and the…
Not really a point. Scripts are great but are they needed? Its highly subjective. Even though I have both Indie and the full version of Modo... I can work with both primarily because scripts are not mandatory. Modo is very very very good out of box. This doesnt meant it wouldnt be nice to see some of the more popular…
Personally, I'd recommend he learn C++ and Python over Java. Assuming this is in related to 3D applications or games. Most 3D applications have Python scripting these days, and most of them also have C++ SDKs too. I've been learning both of those side by side and it really depends on the task for which one I turn to - it's…
Not a direct answer, but in Python you just use the OS module. To be upfront though, if you are building a pipeline tools, you'd be better of using python.
@jocose : uh uh uh... Try it too!!! - how to install all the shit :http://www.mrmoen.com/2008/03/30/opengl-with-visual-c-express-edition/ - Cool tutorial to start openGL :http://nehe.gamedev.net/lesson.asp?index=01http://nehe.gamedev.net/lesson.asp?index=02 - And then python for Maya if you want to create your exporter,…