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Automated baking

craigs
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craigs null
Hi,

Was investigating a method of baking AO for several objects, based on one base object.

Example - a human body as a base mesh, and various apparel items (hat, gloves, shirt), baked in sequence to output one AO map for each apparel item. But ideally just load all assets in, start the bake and walk away.

Is there a proper way to do this? I've been testing in xNormal but cannot find a good solution...

Thanks

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