You can model the terrain in an external package and use tiled textures with vertex painted masks in unity. But I would use the internal landscape tools. I guess its better then importing one large landscale mesh. You only need some tileable textures and it looks like you have some ;) . Because this is a flight simulator I…
over due update(back in the usa). Switched ue version to an older one, because my landscape mat was just not working or bugging out constantly. anyway, here are some palms i am trying to get to a place i like. the palms on the little island arnt staying there, just for the screenshot. thanks everyone who gives feed back.…
Does anybody know if I can blend my Colormap with a blend_overlay and LayerBlend for my detail textures this way? Also is my WorldAligntexture setup correctly?