Greetings ! I recently started doing a dota 2 fanart of my fav character (don't come at me he's the best.) And I would definitely like some feedback on how to make this stronger. I'm not that good at composition, so that would be the main thing i'm asking help for, but any critic is welcome ! Thanks :)
Hi! I had pleasure to create Hellboy's fanart. New movie trailer inspired me to create my version of this iconic character. Most of his looks were based on comics versions. Hope you guys like this work. LowPoly's renders was done in Marmoset. Marvelous Designer was used for cloth animation.…
My take on Fortnite's Compact SMG. This is part of some major fanart, but i decided to post separately. Based on Mark Van Haitsma's highpoly version post and tons of screenshots. Not meant to be and 1:1 replica, but did most of its features as close as i could. More images and Marmoset Viewer:…
Hello guys, this is my "redesigned" Green Ranger Fanart. Made with Zbrush, low poly with Maya, textured with Substance Painter and rendered in Marmoset Toolbag (but i used Keyshot for the Hires Sculpt.) Please give me critiques or feedbacks, it will help me a lot to make a better artwork in the future. Thank you very much…
Hi everyone! I will post here my process. I want to make 2 fanarts and 2 static cycled animations. Just started learning Cinema 4D and AE, so it will be difficult :) Started from design. It will look something like this: Then a more detailed render: And now I'm working on 1 art: