http://www.maxon.net/products/new-in-cinema-4d-r17/overview.html I know not many C4D users here, still may be interesting Some good improvements, the new Splines look amazing but see for yourself : P
Hi. After 1 month training I have created theese kind of animations on Cinema 4D . Please Check. I need your suggestions. Thank you https://youtu.be/SBuJ5qV18Pc https://youtu.be/GG8q8zwwt_U
Sure you could use Cinema 4D to model, but the thing that I've noticed with cinema 4D is it really isn't streamlined at all to work with games. You should deffo use Maya.
Hi guys, Can someone please help me out here? I'm trying to create a feature film quality type of character and despite carrying out extensive research into this type of workflow I can't seem to figure out exactly how to achieve certain things. I already have a bit of experience in creating game ready characters and assets…
Hi -Not Remote Work- We are currently looking for a UE4 programmer/Cinematic artist that has a deep understanding of the engine, with knowledge of setting up tracked cameras, the ability to match frame rates and camera settings, and engine to end display workflows. We understand this is a very broad job description, but as…
Hello everyone!! This week I’ve been working on some short animations to give the impression that the piano plays by itself, like a player piano. To do this, I’ve created a simple rig. I’ve also been working on an initial render and lighting pass. As well as an initial pass on the cinematics. https://youtu.be/gNxRsjFjIcY…
Hello, I have created Zbrush model. (No poly paint used, used dynamesh) Resolution of that model is bit over 5 million polys. I Decimated the model and imported it in to Topogun 2 where i did retopo to that model. I am confused now how to proceed. Wanted to get very high details for this model as planed to do camera close…
We are looking for a contract cinematic artist to help us out on a project in CryEngine. About Us: metricminds is specialized in the creation of in-engine cutscenes for game developers. We use CryEngine and other engines and work directly with the tools and assets of our clients. Our studio is located in Frankfurt, Germany…
I recreated a shot from original ATLA anime series using Blender,Zbrush, Substnace Painter, Unreal Engine & Davinci Resolve. Original Shot from anime Watch the final animation: https://youtu.be/SQCf7lLt5Qs Watch the Process Breakdown: https://youtu.be/7tMJta6Tfzs Artstation Post: https://www.artstation.com/artwork/qek1Xe