Good evening/morning/afternoon everyone, Ive finished the car jack and put it together with the golf cart. Ive fixed some problems with the golf cart that where mentioned in previous posts. These include removing non essential polygons around the headlights, 3 loops to be exact. Ive reduced the polycount on the golf bag,…
1) It was going to be a complete cart for moving coffins about, but I decided to take a break from it after I completed a wheel. Plus fitting a cart into such a small space would be tricky. 2) I kind of like it the way it is for the reason you mentioned, throws a bit of doubt on the wholesomeness of what could be going on…
Hey guys from RAD, just wondering if you can answer a few questions about the material/texture pipeline you used. We're looking to test this idea of tiling swatches using masks like you did for potential use at our studio, so I was hoping you could answer some unknowns I couldn't find online. 1. Were the tiling textures…
new update. http://www.digitalfossils.com/Download/VoidWorld-Aug-31-12.rar Summary of changes: * Two new dock panels are added. You need to do a reset to make them available. View > Windows > Reset. Then shut down the program and reload it. * Edit > Cutomize > Key Chart Layout. Key chart layout can be customize to match…
Thanks Blasoid, keeping it up muchly :) The chest attachment will be a Segue/Papoose for one of the two 'cubs' / babies that Briareos is carrying, the other is on his back and is slightly larger - these two Segue 'Baby Carts' are self aware survival vehicles for when things get a bit 'difficult' out in the wilderness. Glad…
the models look good but the textures bad. Maybe it is the presentation but I miss harmony in the textures. The medical cart for example looks as it has colour noise, what I think is wrong is that the textures are to rough and have to much noise contrast in them. For example I would never interpret that concept of the…
I recently created a LUT for use within Substance Painter to utilize the ACEScg color space and RRT/ODT. My original goal was to bring the simple Linear to sRGB viewport closer to what can be seen within Unreal Engine 4, but I also included a LUT for the standard conversion without my adjustments for those in VFX or…
i feel like you need some variance in the gloss/roughness values here. the marble would ideally be quite a bit more glossy, the wood would have the biggest variance in glossiness though... gloss around the areas that are handled the most where natural oils seep in quite frequently and get rubbed by hands etc. similarly,…
The voting on my skin for this contest on the Steam Workshop is very unusual compared to all my other skins and makes me think someone may be manipulating votes. I posted my skin at 11:28pm, by the time I went to bed at ~1am I was #2 top of the day with 67% positive votes. The next morning I woke up and was on page 3 with…
Hey all! Been a while, but I'm entering this competition, seems like a great opportunity to work with Quixel, and a chance to see what's new with Marmoset 2. -This top post will most likely have the latest updates, for easy viewing- THEME: After a lot of thought about what direction I wanted to take in this contest, I've…