Hello , how do I avoid Substance to bake AO over parts of the mesh that I do not want to ? my model is comprised of several pieces, attached toghether but when I bake it projects unwanted parts on the backside surface as in the picture.
UPDATE: Problem with computer solved. Don't need to buy parts anymore. Crisis averted! My computer is in an endless loop of BSOD's. I've tried reinstalling windows and still have the problem so I'm thinking of doing an upgrade and was hoping I could get some suggestions because I'm not the most savvy when it comes to…
Hi Akshat, Akshay here I genuinely think its looking good but yes you need to refine the use of generator in Substance basically the curvature and Dirt-Generators that you have used. Im terrible with words but let me show you an image and a few techniques I use to polish things. Hope that helps. Dont get stressed just…
Hello there, I have this UV map, where some of the parts are overlapping. I need them to be seperated in order to correctly apply textures to it. How can i seperate the parts in the UV?
here's some work i've been doing,texturing some head's and trying to get better. The first one is a revived version of the model i posted the first time.i reworked the topolgy and redid the texture(i still have lots of work on it). and the texture flat: the second models isn't mine (It's Johny's Vader SDK,great model btw )…
Expanding the Adam universe Link - https://unity.com/madewith/adam At the Game Developers Conference in 2016, Unity’s Swedish demo team showcased the graphical quality achievable with Unity 5.4 by showing the first installment of Adam. According to Chris Harvey, “it blew people away, not only because it was visually…
Okay! Day 4! I skipped yesterday because I had no free time. But today I made good progress! Today I did about 3hrs of only modeling + doing some tutorials for some of the twisted cable parts, which I think turned out super awesome and learned a new way to make cables/wires that twist: using Sweep Mesh tool, under the…
Also on my website. Part 1 Part 2: This tutorial goes into the vertical stretch fix mentioned in Part 1, expands the shader to include a bottom hemisphere, and addresses a question I received regarding how to lower (or raise) the horizon. Reflected Sky For a sky dome that only has one hemisphere, or has the bottom reflect…
Hi! I respect that you're upfront about your use of AI. I suggest you take look around the forum to get an idea of what some positions are on AI use, for example AI Art, Good or Bad? If you really want to learn and improve: Ditch the AI part! Looking at the image, I see objective errors which make me question whether…