Glad to see this being done. I'm not sure if it would have be shown over there (or anywhere outside the UK), but the check Jamie Oliver did a TV show (for his campaign on healthy food) where they try to fix school dinners. It seems to have been working in many places now. However parenting is also an issue. At one school…
Hi guys! I'm using 3DS Max 2018 for creating simple game character animation and I've encountered an issue for wich i can't find any solution so far. Character (cat) has an ear bones made as head bone's childs (screenshot 1). Everything's works fine in setup mode, but if i turn on animation mode ear bones pivots and bones…
I don't really get how that is a big issue, its only big because people use it as a hot topic republican vs democrat issue. Racial profiling and putting up a wall isn't going to solve or fix anything, if people want to escape their shitty country and have a better life here, then allow them to do it as long as they can…
When you link a Biped to any object the planted keys stay planted relative to the parent object. So they are not ignored they are just moving with the parent. (Just trying to explain.) Constraints don't work with Biped objects, only bones and regular max objects. This would be a difficult sequence for even an experienced…
Ok, good news and bad news. Good news: I managed to find a way to display the existing texture editor (which it would make a ton more sense if it was simply called UV editor) into a window. Apparently I was doing something wrong before resulting in empty windows, re-parenting the existing one DOES work. You can try it too…
I'm no animator, or really very good at rigging (I guess) but the way I've done this in the past (in 3dsmax) is this: Dummy/Point helper just above the clavicle, as the "root" for the strap. Dummy/Point helper for the bag. Then a Spline-IK setup with 3 or 4 control points (depends how much control you want) down the front…
I have a set of 3 list widgets all with drag and drop capabilities. I am looking to eliminate repeated code and am looking for some help. As you can see in my Dialog class I create 3 Image classes that are drag and drog lists. As of right now each List Widget corresponds to a connect function. self.connect(self.one,…
This should explain it some more. http://www.cbsnews.com/8301-505124_162-57322667/zynga-to-employees-drop-those-stock-shares/ It's very easy to jump on a story like this and draw the worst conclusion. Be it what it is, I have to say the bad thing in this is Zynga's handling of this news. They don't seem to be explaining…
Is the string bow parented to the main bow bone? If so the scale and length on bones is locked by default. By moving a child you are attempting to change the length of the bone (that isn't actually visually represented in the scene, but because they where linked, the distance was locked). A bone is just 2 points in space,…