Hello everyone! We are AZURA ART STUDIO, a professional game art studio specializing in 3D character modeling, as well as 2D game art, including weapon and equipment icons and illustrations. We take pride in offering a wide range of services to meet the diverse needs of game developers. From creating stunning 3D character…
not to knock Chinese outsourcing studios but I have seen some crazy crap come out of giving them leeway. You can go to an in house artist and say "You made all the forgotten tanks so just give us two more, we don't have time to concept it" but pull that with an outsourcer and you're taking a gamble. I've mostly seen this…
It seems to me that any company fully adopting substance must not be dealing with outsourcers at all, which is increasingly uncommon to find. Alternatively something like Quixel or 3DCoat gives you the option to demonstrate your texturing to outsourcers by handing them an example PSD and them being able to use it whether…
I wouldn't use that to make important characters as the result lacks a lot in personality, however it could be a time saver to create NPC faces. Usualy NPCs are outsourced and it's quite easy to find freelancers who can make nice clothings for an affordable price, but when it comes to faces it's usually not that great or…
Also as for scratches and edge wear. I start with substance do my mask with procedural tools if it has problems with edges on uv islands I take it to a 3d app and tweak it further. Effectively I saved myself a lot of time from painting it all of just leaving me with a little bit of tweaks to be made. Same as any other tool…
If an outsource artist is underselling their services because they believe they are inexperienced and just want to land a gig, a good outsourcing company will tell fairly quickly whether that artist is capable of meeting the standard of quality their clients require. That inexperienced artist who can't cut it will find out…
The funny thing about China though is they are running out of people, no really. http://www.businessweek.com/magazine/content/04_43/b3905075.htm The more business goes over there, they higher they drive inflation and wages. They certainly havent got that many skilled workers, especially in the digital art business. Its not…
Hello everyone. My work at Ready at Dawn for The Order:1886 consisted of Prop Artist and also as an Internal Outsource Artist. As a Prop Artist I created Low poly, High poly, UV maps and Bakes on all of the props below.You can view the final in-game assets at https://www.artstation.com/artist/juanderbread or…
[ QUOTE ] How? By outsourcing to Louisiana? :-D Are Americans really feeling the financial burn that much? I'm a game developer in the Philippines, and I earn (hmm..does computation) $285 a month, or less than $4,000 a year. I would LOVE it there were a little more outsourcing coming in. [/ QUOTE ] Well its always good to…
Greetings, polycounters! My name is Andrey Sarafanov I am Senior 3D artist at Wargaming Minsk. - My Artstation - Here are the tanks I had a chance to work over since may 2014. Object 704. Created under the guidance of our historical consultants Vladimir Moroz and Eugeniy Melnikov. Almost all before-texturing work was…