So setting aside the fact that he doesn't know how his own technology works or games are made... If it did control and generate things every frame at the geometry level that would be impressive from a technical standpoint. However similar questions come to mind as any other art: how do you keep it consistent and prevent it…
Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
This is a once in a life time opportunity to join one of the most ambitious start-ups in the games industry. Founded by established industry experts, this company are now looking to secure the services of a talented, passionate 3D Artist to visualise their world to the next level of evolution. Working closely with the Art…
Thanks guys. I've been wanting to update WW for Source 2 ever since CSGO jumped to S2. I'd been working on it over the weekends for the last 2 years, but now that I'm not at Autodesk anymore, I've taken the opportunity to use the time to finally finish this work. I can now finally work on a project I was working on for CS…
You can drag and drop to the high and low slots (or any other position in the scene list). Drag to just below and slightly to the right of either, you'll see a little green highlight that shows you where the object will be dropped. If you have multiple objects/bake groups, you can use the quick loader with naming…
Hi I hope you’re doing well. I’m trying to track down an old concept art pack that was centered around “the story of a delivery boy” and the various adventures he goes through. I remember it included a series of illustrations or sketches depicting different scenarios from his journey, but I can’t seem to locate the…
Long time since I posted, but I guess I finally have something to show. We at Grendel-Games have been working hard on the release of Diamond-Dan and finally it is on Steam. I am proud of our little achievement :) . I have worked on the main characters and some of the traps in the game. Also did a bit of art-direction.…
POM is pretty expensive and prone to a lot of artefacting - personally i try to avoid it unless I'm not in a position to generate the mesh I actually need (damage decals are a great use case for POM) - Nanite has no bearing on this at all. There is a baseline cost to using Nanite and you need to be sure that your target…
@sachoi I'm not sure if this answers all your questions. The goal of this project is to generate a AAA quality asset. I wanted to model this weapon for a few years so I decided to do so. Once it is done, I plan to add it to my Artstation. My process is to simply load up reference in the viewport of the software that I use,…