Hey everyone! I've been working on an realistic bust of Dolores from Westworld. I'd like some critique on her facial features and how close to a likeness I have. Thanks!
Great writeup on the origins of FPS's here: http://vectorpoem.com/news/?p=74 I love a hyper realistic shooter as much as the next guy, but hot damn if doom doesn't hold up well for its age. Why don't we get FPS's like this any more?
Polycount's very own Low Odor (I certainly hope so!) just accepted a position at Timegate Studios, working on our unannounced second project. Congratulations and welcome to the team! Add another Polycounter notch to Timegate's belt! :D
Hi. I'm new to UDK and got a problem. After I import a model to UDK, I notice that when I zoom out my model the quality of the image gets poor and grainy. For example: Overall image Close up Thank you!
That is his name according to the novels. In the video game, Doom, he is nameless. In Quake 3, which is where he is modeling this from; his name is Doom.
Hi, so my game features rooms that instantiate after the player opens a door. I got the player to open the door and have the following room instantiate just fine. The problem is that the script that spawns more rooms no longer works within the instantiated new room, so when I open a door, nothing happens. I suspect that…
We’re currently looking for three dedicated 3D Artists, each specializing in one of the following disciplines: * Character Modeling Artist * Environment Modeling Artist * VFX Artist This is a volunteer opportunity for beginner to mid-level artists who want to gain real game development experience while focusing strictly on…
Hi guys, my name is Rodrigo Ibañez i am studying 3D in Madrid. I would like to share with you my last model. It´s a combat shotgun of Doom, it´s 11.000 tries. Any feedback is welcome. In this link, you can see this model in marmoset viewer https://www.artstation.com/artwork/vNDQv
So, I'm using Maya to model and animate models for a game that I'm designing in Unity. An animation I want to do is having my character reach for the door, turn the knob, and walk through the door. The Problem? In a game environment, the door and the character are two separate elements. How I'm imagining going about this…