Hey RisTar, thanks for your comments. I acutally prefer a more realistic stylized style for 3D rather than something cartoony. For some reason I'm not a big fan of anime or cartoon styled 3D. I like bringing more realism with 3D, but not quite photoreal. I'm not quite there yet but I am working towards it. I'm also trying…
Good luck trying to find someone to do Brian's voice. Most of the other voices MacFarlane does are cartoony enough that a decent VO guy might be able to imitate them, but Brian is basically MacFarlane's voice unfiltered, without any sort of cartoonish quirkiness.
kunglao, I think you're confused about what style you wanted, and what style you made. This character is realistic, human style. If you really want a cartoon style character you'll have to start over, cause there is nothing cartoony about your character. Don't worry about that though, finish this realistic warrior because…
Yeah he is a Dragonball character. Right now, I agree that he looks like plastic and that his rear end is very, very flat. I'm guessing you're going for a more cartoony approach to this right? I know Buu IS a cartoon character, but there are ways to real it up a bit. Spec on the skin is a little too strong and too uniform.…
hi everyone, this is my first post and second attempt i hope 2 don't turn up that would suck. I have joined the forum to get feedback on my work. I am in my final year at uni and as my final project i have decided to create a Space Pirate crew of animals and their ship the swimming hawk. I have chosen to start with their…
should've mentionned in cartoony game, this kind of rig is the basics for me nowadays. animator loves the stretching spine, it allows them to quickly pose the spine the way they want... sure you can get a cartoon feeling with that type of control but a good animator will be able to use it to make realistic animation and…
Hi there, I've just submitted my final year project for my Computer Game Development Degree at Glyndwr University in Wrexham. I'm interested in becoming a 3D artist, as I picked up on modelling surprisingly quickly in my second year. Since then I've made a bunch of models, both of characters and environmental assets. As of…